After customizing your Fatemaker in Tiny Tina’s Wonderlands, you’ll have to choose your primary class to explore the Wonderlands with. Later, you’ll pick a secondary class. With all the possibilities, it can be hard to choose, but we’ll help you find the right pair for your style. This Tiny Tina’s Wonderlands guide will explain all six classes and offer some multiclass pairings to look out for.
Tiny Tina’s Wonderlands classes
Tiny Tina’s Wonderlands has six classes: Brr-Zerker, Clawbringer, Graveborn, Spellshot, Spore Warden, and Stabbomancer. Each has one class feat, one skill tree, and two action skills. During your playthrough, you’ll need to pick a secondary class with its own class feat, skill tree, and action skills, which means you now have two class feats, two skill trees, and four action skills. After multiclassing, you have both class feats and skill trees, but you can only pick one action skill.
Enemies can’t escape the Brr-Zerker’s reach as they specialize in melee and Frost damage, while having innate speed and damage mitigation. Melee and frost damage are a natural pair as melee attacks deal 300% damage against frozen enemies. Frost will also slow enemies down, so you can always be in range to melee them down.
After using an action skill, Brr-Zerkers become enraged which adds bonus Frost damage to their attacks. They can either become a tornado of melee damage that slashes everything in reach, or they can leap from enemy to enemy leaving frozen bones in their path. If you’re looking to get up close and personal, you can’t go wrong with choosing the Brr-Zerker.
Rage of the Ancients. Using andAction Skill causes the Fatemaker to become Enraged, adding bonus Frost damage to their attacks. Enrage duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Dreadwind. The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased movement speed and Slow immunity for a duration.
Feral Surge. The Fatemaker leaps toward their target, dealing Frost damage to all nearby enemies. Any non-boss enemies damaged will be instantly killed if their total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.
The Clawbringer summons the power of Hephaestus and Thor and combines them into one. They slam the ground with their mighty hammer to burn their enemies, or they throw their hammer to strike their enemies with lightning.
Most of the Clawbringer’s skill tree revolves around adding Fire damage to their guns and Lightning damage to their melee weapons. These skills also buff their Wyvern Companion who flies alongside them and breathes fire and lightning on foes.
Clawbringers are also great for those playing in co-op as they can boost nearby ally elemental damage, and reflect damage taken by nearby allies back to enemies as Lightning damage. They are the only class so far to have an aura that supports other Fatemakers.
If you enjoy a tankier elemental damage build, the Clawbringer is the class for you.
Wyvern Companion. The Clawbringer is accompanied by a Wyvern Companion that flies through the environment and attacks enemies with its claws and Fire Breath. Any increases to the Fatemaker’s damage also apply to their companions.
Cleansing Flames. The Fatemaker summons their Hammer and slams it into the ground, dealing melee damage and creating a massive Fire Nova, dealing Fire Ability damage to nearby enemies.
Storm Dragon’s Judgment. The Fatemaker summons their Hammer and hurls it, dealing Lightning Ability damage to all enemies it touches. It sticks wherever it lands and deals Lightning melee damage every second to all nearby enemies. The Fatemaker can call the Hammer back, damaging enemies along its path, ending the Action Skill early, and refunding a portion of the cooldown.
Graveborn is the necromancer of Tiny Tina’s Wonderlands. They bring death, dark magic, and their Demi-Lich Companion with them everywhere they go. Graveborns can become undying reapers who gain lifesteal, or they can sacrifice some of their life force to deal a blast of Dark Magic damage.
The Graveborn skill tree revolves around kill skills, spells, and Dark Magic. With every kill, they become tankier and stronger. Whenever they cast a spell, their Demi-Lich Companion casts a Hellish Blast that will home in on nearby enemies. Their Dark Magic gives them increased survivability to make them even more unkillable.
Graveborns also get stronger, depending on how many companions they have. They can be paired with the Clawbringer and Spore Warden for an extra companion, and they can summon more companions by killing enemies.
If you enjoy healing yourself through dealing damage to enemies and having a lot of summons, the Graveborn is a great choice.
Demi-Lich Companion. The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage. Whenever the Fatemaker casts a spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the spell’s elemental type, dealing damage to nearby enemies on impact. Any increases to the Fatemaker’s Damage also apply to their Companions.
Dire Sacrifice. The Fatemaker sacrifices some of their Current Health to deal Dark Magic Damage and apply Dark Magic Status Effects to all enemies nearby. Dire Sacrifice deals bonus damage proportional to the sacrificed amount of Health.
Reaper of Bones. The Fatemaker is fully Healed, gains Leach Efficiency, and deals Bonus Dark Magic Damage for a duration, but loses an ever-increasing amount of Health per second. When the Fatemaker would die, they become Invulnerable for a duration, restore some of their Health, and Reaper of Bones ends.
Spellshots are the mages of Tiny Tina’s Wonderlands. They transform enemies into Skeep at the snap of a finger and rain down continuous spells onto their opponents. As a Spellshot, you want to weave in spells whenever possible to increase your gun damage.
Similar to mages of other games, Spellshots can have a harder time surviving as one of their skill tree abilities increases spell damage at the cost of your ward no longer recharging. However, Spellshots can restore their wards with stacks of their class feat, Spellweaving.
If you enjoy the playstyle of a spell slinging wizard with guns or if you enjoyed grenade builds of previous Borderlands games, the Spellshot will be a fun class to try.
Spellweaving. Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds. Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
Ambi-Hextrous. The Spellshot may equip a spell into their Action Skill slot. Whenever the Spellshot presses the Action Skill Button, they cast that spell.
Polymorph. The Spellshot turns an enemy into a Skeep for a few seconds. If the enemy is immune, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving. While Polymorph is active, any player that damages the skeep has a chance to cast a free spell. This effect is guaranteed the first time the Fatemaker deals Gun Damage. If the Spellshot casts a free spell this way, they gain a stack of Spellweaving.
Spore Wardens use the power of nature to take down their enemies. Capable of summoning tornadoes and shooting a multitude of arrows, Spore Wardens fight alongside their flatulent Mushroom Companion.
The Spore Warden’s skill tree is filled with upgrades to gun and companion damage. They focus on dealing critical damage and continuously shooting with no fear of running out of ammo. Their Mushroom companion can support the Fatemaker by taunting enemies and reviving them while in Save Your Soul.
If you want to focus on gunplay and critical hits, it is only natural for you to pick the Spore Warden.
Mushroom Companion. The Fatemaker is accompanied by a Mushroom Companion that targets nearby enemies and deals Poison Damage. Pinging an enemy will cause your Mushroom Companion to lunge towards them. Any increases to the Fatemaker’s Damage also apply to their Companions.
Barrage. The Fatemaker summons an Ethereal Bow, firing 7 arrows that deal Ability Damage on impact. Arrows ricochet twice between nearby enemies. Barrage has multiple charges. Increases to Gun Damage apply to damage dealt by Barrage.
Blizzard. The Fatemaker creates 3 Frost Cyclones for a duration that seek out nearby enemies, dealing Frost Ability Damage over time.
The stealth class of Tiny Tina’s Wonderlands, the Stabbomancer, is an assassin focused on critical hits and exploiting enemies’ weaknesses. The Stabbomancer is all about critical hits, melee damage, and status effects. Their class feat gives them an additional 30% critical hit chance, and one of their action skills, From the Shadows, gives them guaranteed critical hits while stealthed. Their other action skill, Ghost Blade, summons a spinning blade that deals melee damage based on your melee weapon.
The Stabbomancer’s class feat, Dirty Fighting, along with their early skill tree tiers, make the Stabbomancer a fantastic secondary class. A 30% increase to critical hit chance and early skill tree upgrades that can boost all damage output are upgrades that every class can make use of.
If you enjoy sneaking around and stealthily finishing off your foes, the Stabbomancer is perfect for you.
Dirty Fighting. The Fatemaker’s Critical Hit Chance is increased.
Ghost Blade. The Fatemaker throws out a Ghost Blade which spins in place at target location, dealing Melee Damage periodically to nearby enemies based on the Fatemaker’s equipped Melee Weapon. Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.
From the Shadows. The Fatemaker enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.
Multiclass in Tiny Tina’s Wonderlands
As you progress through Tiny Tina’s Wonderlands, you will unlock multiclassing, which allows you to pick a secondary class along with your primary class to unlock even more possibilites. Here are some multiclasses that we think will be great on launch.
Spore Warden and Graveborn
With both class skill trees having many early buffs to companion damage, this multiclass is the go-to summoning class. You can focus on either, depending on how you want to play. The Spore Warden focuses on gunplay, while the Graveborn focuses more on spells. No matter which route you choose, you’ll be able to build an army of companions to do the dirty work for you with this multiclass.
Brr-Zerker and Stabbomancer
This is one of the anticipated builds for melee damage. Both classes have many early upgrades for melee damage, and both have action skills that revolve around melee. The Brr-Zerker’s enrage that adds frost damage to their damage is perfect for a melee focused class because of the 300% melee damage increase to frozen enemies. With guaranteed melee critical hits, this multiclass could be very powerful. Both classes also have movement speed increasing abilities that allow them to stay within melee range.
Spellshot and Graveborn
Both classes can use spells as one of their main sources of damage. The Spellshot wants to cast spells as fast as possible to gain Spellweaving stacks, and with each spell cast, the Demi-Lich companion will cast Hellish Blast to deal more damage. The Graveborn will also help with Spellshot’s lower survivability as dark magic will help with healing, and Sanguine Sacrament will heal the Fatemaker on spell cast.
Clawbringer and Stabbomancer
Since the Clawbringer uses both fire and lightning, it’s a natural pair with the Stabbomancer, a class that enhances status effect damage. Making use of Alchemical Agent from the Stabbomancer tree and the lightning-imbued melee damage from the Clawbringer, this multiclass can increase their damage output by applying as many status effects onto their foes as possible.