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Five Nights at Freddy’s spawned a fan game renaissance shaded by controversy

Creators open up about the Fazbear Fanverse Initiative

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One change turned a longtime X-Men debate into Marvel’s greatest asset

Creators weigh in on Omega Mutants, power levels, and what really matters in comics

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The creator of Celebrity Deathmatch looks back at the versus show’s weirdest highlights

‘It was like Christmas seeing what the hell was going on in these rooms’

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Did Sonic really lose to Mario?

The age-old rivalry, reconsidered

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The saga of Marvel’s highly debatable power-level cards

A boom, a bubble, and ’90s kid nonsense

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Behind the Samus-vs.-Master Chief video that spawned a timeless matchup

And why both fighters deserve better opponents

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Raised by Wolves’ Abubakar Salim goes all in with tabletop role-play

Inside The Glass Cannon Network’s newest actual play show, Haunted City

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The first live-action Batman adaptation was pure political propaganda

The comic book serial spun a racist message meant to help justify the atrocities of WWII

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Leslie Jones on her badass pirate in Our Flag Means Death: ‘Sign me up, I’ll do this for free!’

‘I’ve always wanted to play a woman like that. A swashbuckling woman on the bad side? I love it!’

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A closer look at Tencent, the world’s biggest game company

An overview of Tencent’s burgeoning games dominance

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Adi Shankar broke in, blew up, spiraled, healed, then made Netflix’s weirdest show ever

The Guardians of Justice is a gory mixed-media experiment fueled by genuine passion

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The rise of prestige Chinese games

New wave of games from China mimics, sometimes exceeds, high production of Western AAA games

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Award-winning designer Jeeyon Shim’s next project blends chess and role-playing

The ‘keepsake’ game will not be funded through Kickstarter

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Animals are at the center of their own practical-vs.-digital debate

Where Jackass, Y: The Last Man, PETA, and an entire Hollywood industry collide

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Why a new huge video game is being released every week

Part-pandemic, part-shifting calendars

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How the game industry is fighting its carbon footprint

We look at the challenges the industry faces and the progress it has made

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The enduring appeal of Furby’s cursed DIY cousin, the LongFurby

Loooooöoooooong

Activision Blizzard to reorganize Raven QA workers amid union efforts

Raven Software QA workers announced a union last week

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Tabletop growth slows on Kickstarter, as shift to blockchain causes creator concerns

Competitors new and old are poised to make gains

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Lego Star Wars: The Skywalker Saga has led to extensive crunch at TT Games

The longtime Lego game studio has spent almost five years on its latest project

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Inside Atari’s plan to reinvent itself, again

We talk with new CEO Wade Rosen about the company’s recent changes

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Ranking the high and low notes of every modern movie musical

Theater Kids, assemble

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The post-Spider-Verse revolution feels alive in 2022’s animation slate

This is going to be a big year for unique animated films

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Superman & Lois made the Man of Steel’s messiest story beautiful

How season 1 of the show secretly reinvented a ’90s comics plot for today

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The unstoppable rise of the Attack on Titan Hange dance

How the anime’s legacy came to include a viral Jason Derulo dance

COVID-19 tests are so hard to find that console trackers are stepping in

This is bleak

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How Star Trek: Prodigy creators pulled off the ‘Trekkiest Trek that ever Trekked’

The new episode ‘Kobayashi’ is a Starfleet fantasy draft

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An oral history of The Matrix video games and their bonkers alternate ending

Meet the developers who crafted Wachowskis’ vision for Enter the Matrix and Path of Neo

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Small but mighty: Independent TTRPG presses work toward equity in game design

How The Gauntlet, Possum Creek, and Exalted Funeral are establishing new publishing models for independent authors

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Ubisoft facing developer ‘exodus,’ according to new report

Low pay, better opportunities, and frustration with the company

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North America has its first video game union at Vodeo Games

Vodeo Workers United partnered with CODE-CWA

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The board game Root would never have worked as a D&D campaign

Why Magpie Games’ Root: The Roleplaying Game chose to be Powered by the Apocalypse

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